#include "GameObjectManager.hpp"

/***************************************

// Constructor
GameObjectManager::GameObjectManager()
{
}

// Update function. This function must be called every update cycle of the main
// program that is using this. This function just runs through all the updates
// of available GameObjects.
void GameObjectManager::updateGameObjectManager(double timeSinceLastFrame)
{
	std::vector<GameObject>::iterator itr;
	for (itr = m_GameObjectList.begin(); itr != m_GameObjectList.end(); itr++)
		itr->updateGameObject(timeSinceLastFrame);
}

GameObject* GameObjectManager::createNewGameObject(String i_sGameObjectName)
{
	GameObject newGameObject = new GameObject();

}

*****************************************/